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BMP Editor

Free Online BMP Editor

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*Files deleted after 24 hours

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How to Edit BMP Online

1 Upload the BMP images you want to work on; the file opens on an editable canvas in your browser with nothing installed.
2 Crop, rotate, resize, draw, add text and shapes, or adjust colour — every change lands on a working copy, never on your upload.
3 Preview the result at full size before you commit to it.
4 Export back to BMP, or to a lossless format instead if you are still part-way through editing.

BMP Editor FAQ

Does the file format limit what the editor can do?
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It does. BMP is essentially raw uncompressed RGB rows with a small header, so it is perfectly lossless and enormous — often 10-20x the size of the same image as PNG. What the format can represent bounds what any editor can preserve, here or on the desktop.
Yes — because nothing is compressed, a BMP is fast to read and edit but punishing to upload, and it carries no metadata to preserve. Worth knowing before you export over your only copy.
Concretely, the canvas is exact from the first frame, so what you see while editing is bit-for-bit what the file holds, and the export is the only place a format decision is made at all. The editing surface is the browser, so there is nothing to install and no licence to hold.
Crop, rotate, flip, resize, draw, add text and shapes, and apply filters and colour adjustments. Everything is applied to a working copy, so the file you uploaded is never modified in place.
Yes. PNG and TIFF carry a full 8-bit alpha channel and it is preserved end to end. It is only flattened if you deliberately target a format that has no alpha, in which case transparent pixels are composited onto white.
PNG, BMP and TIFF are the lossless raster formats this handles directly, and lossy sources (JPG, WebP, GIF) work too if you want them in the same batch. Multi-page TIFFs are detected and handled page by page.
Yes: free accounts process images up to 25 MB each; lossless sources hit that ceiling sooner than photographs do, because nothing has been thrown away yet. If you are over it, converting to PNG first is often enough on its own — a BMP is routinely ten to twenty times the size of the identical image as PNG.
No. A lossless source round-trips bit-exactly, so unless you explicitly ask for a lossy output format the pixels that come back are the pixels that went in. That is the whole reason to keep working in this family while you are still editing.
WEBP.to is built around the modern replacement for both of the old defaults: one format that does lossy, lossless, alpha and animation, and reliably lands smaller than the JPEG or PNG it came from. People arrive here having decided the old defaults are costing them bandwidth, and that decision immediately raises the rest: what size, what quality, what happens to the transparency. BMP Editor is on the same upload and the same account so those questions get answered in one place.
The converter on this site moves images to and from WebP, PNG, JPG and AVIF, which is where you decide whether a smaller file is worth losing the older browsers. Doing it in that order matters: pick the pixels first and the container afterwards, because the container is the cheap decision and the pixels are the expensive one.
The engines are identical — same libraries, same workers, same caps. What is different is the opinion attached, and the opinion here rests on a property of the format this site is named after: the same .webp extension can hold a lossy VP8 frame, a lossless one, or an animation, so the sensible processing path is decided per file rather than per extension.
No account, and nothing is retained: uploads are deleted from the workers shortly after the job finishes, and nothing is inspected, listed or indexed. Accounts exist for history and batch size only.

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