Tahuri WebM ki te Paetukutuku

Tahurihia Tō WebM ki te Paetukutuku tuhinga ngawari

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Tukuatu ana

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Me pehea te huri i tetahi WebM ki te paetukutuku Paetukutuku aipurangi

Hei huri i tetahi Paetukutuku ki te paetukutuku, toia ka maturuturu ka paato ranei i to maatau waahanga ki te tuku i te konae

Ma ta maatau taputapu e huri aunoa to WebM ki te konae Paetukutuku

Na ka paatohia e koe te hononga tango ki te konae hei penapena i te Paetukutuku ki to rorohiko


WebM ki te Paetukutuku Ngā Pātai Auau mō te Tahuritanga

{# Per-pair FAQ accordion — rendered from `pair_faqs` (list of 12 dicts from webp.page_faqs.get_pair_faqs). Replaces the old 5-card hardcoded block keyed on `{tool}_faq_question_` which served identical Q/A across every /-webp/ URL (SpamBrain shape). #}
How do I turn a WebM video into a WebP animation?
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Upload the WebM file and our converter samples frames (default 15 fps for WebP = GIF, 24 fps for animated WebP / AVIF / APNG), encodes them into the animated WebP container, and applies palette quantization where the WebP format requires it.
Animated WebP is best for clips under 10 seconds. Longer than that and the file balloons for GIF (which is uncompressed per frame). For longer animations target animated WebP, AVIF, or APNG — all three compress similarly to a real video codec.
GIF: 2-8 MB at 480p depending on motion complexity. Animated WebP: 200 KB to 1 MB at the same resolution. Animated AVIF: even smaller, often 100-500 KB. WebP / AVIF are 5-10x more efficient than GIF — use them whenever the platform you ship to supports them.
By default we downsample to 15 fps for GIF (the format works poorly above 25 fps) and 24 fps for WebP / AVIF / APNG (which handle higher rates fine). Override via the frame-rate option to keep the source rate if your target viewer supports it.
No — animated WebP formats (GIF, WebP, AVIF, APNG) do not store an audio track. If you need sound, target a video format (MP4, WebM) instead of WebP.
Yes — the loop-count option controls whether WebP loops infinitely (default), plays N times, or plays once. Loop info is stored in the WebP container header and respected by all common viewers and browsers.
Two common causes: frame-rate downsampling (15 fps GIF vs 30 fps source — fix with the frame-rate option) and palette quantization on GIF (only 256 colors per frame — switch to animated WebP or AVIF for full 24-bit color and smooth gradients).
Yes — the resize option scales the input down before frame extraction, which dramatically shrinks the final WebP. A 480p WebP from a 4K WebM is 16x smaller than a 4K WebP. Crop is handled separately via /video-cutter/.
Yes — same privacy model as every conversion. Source and output are isolated and deleted within minutes of completion.
Animated WebP encoding is CPU-bound and slower than typical video re-encode — expect about 1x source duration for animated WebP / AVIF, slightly faster for GIF. A 10-second clip finishes in around 10 seconds.
Animated GIF supports single-color transparency only (binary mask). Animated WebP, AVIF, and APNG support full alpha channels. WebM sources without an alpha channel (most camera footage) produce fully-opaque WebP regardless of format.
Animated GIF plays everywhere. Animated WebP plays on Twitter, Discord, and every modern browser but not on iMessage or older Slack clients. AVIF support is growing but still patchy on chat apps. For maximum compatibility ship GIF; for size ship WebP.

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Kua hangaia a WebM mō te tukutuku, e tuku ana i te roma ataata kore utu me ngā kōtēke VP8/VP9.

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He pai rawa atu te kōpeketanga kore-ngaro me te kōpeketanga ngaro a WebP mō ngā whakaahua i runga i te tukutuku, i whakawhanakehia e Google.


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