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Resize SVG

Free Online SVG Resizer

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How to Resize SVG

1 Upload the SVG files you want resized — work from the largest original you have rather than from a copy you already shrank once.
2 Type a target width, a target height or a percentage, and leave the aspect-ratio lock on unless you deliberately want stretching.
3 Run the resize; every file in the batch is taken to the same target in a single pass.
4 Download the resized SVG file, or the whole set together as one archive.

Resize SVG FAQ

Does the source format affect the result of a resize?
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It does. SVG is XML geometry rather than pixels, so it scales to any size without blurring but has no pixel grid to sample from. That is what decides whether shrinking the file is purely a question of pixels or also a question of re-encoding.
Yes — nothing is sampled: the file is edited as text, so the result is still infinitely scalable and still diffable in version control. Worth checking before you resize a file you will not be able to regenerate.
Concretely, there is no resampling at all — the viewBox and the geometry are rewritten, so the result is exactly as sharp at the new size as the original was at the old one. You give it a target width, a target height or a percentage, and it works from the original rather than from a previously resized copy.
Both. Lock the ratio and one dimension is derived from the other, which is what you want almost always. Unlock it and you get exactly the numbers you typed, at the cost of stretching — useful for a fixed slot, wrong for a photograph.
Yes. The output is still valid SVG markup — named layers, grouping and IDs survive — so you can reopen it in Inkscape or Illustrator and keep working. It also still diffs cleanly in version control.
SVG files, including ones exported from Illustrator, Figma, Inkscape or a charting library. Embedded raster images inside the SVG are carried through as-is.
Yes: free accounts process images up to 5 MB each, which an SVG essentially never approaches — a complex illustration is usually a few hundred kilobytes of text. In practice the thing that makes an SVG heavy is thousands of path nodes from an auto-trace, not the file size, and that is a different problem from the cap.
No, and it cannot: an SVG has no pixel grid to degrade. The geometry is transformed mathematically, so the result is still crisp at any zoom level and still openable in a vector editor.
WEBP.to is built around the modern replacement for both of the old defaults: one format that does lossy, lossless, alpha and animation, and reliably lands smaller than the JPEG or PNG it came from. People arrive here having decided the old defaults are costing them bandwidth, and that decision immediately raises the rest: what size, what quality, what happens to the transparency. Resize SVG is on the same upload and the same account so those questions get answered in one place.
The converter on this site moves images to and from WebP, PNG, JPG and AVIF, which is where you decide whether a smaller file is worth losing the older browsers. Doing it in that order matters: pick the pixels first and the container afterwards, because the container is the cheap decision and the pixels are the expensive one.
The engines are identical — same libraries, same workers, same caps. What is different is the opinion attached, and the opinion here rests on a property of the format this site is named after: the same .webp extension can hold a lossy VP8 frame, a lossless one, or an animation, so the sensible processing path is decided per file rather than per extension.
No account, and nothing is retained: uploads are deleted from the workers shortly after the job finishes, and nothing is inspected, listed or indexed. Accounts exist for history and batch size only.

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