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Merge Audio

Free Online Audio Merger

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*Files deleted after 24 hours

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How to Merge Audio Files

1 Upload every file you want combined — at least two of them.
2 Add the files in the order you want them joined; the first file you add comes first.
3 Start the merge; the files are joined one after another into a single file.
4 Download the single combined Audio file.

Merge Audio FAQ

Does it matter if the inputs are different formats?
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It does. this format is read and written by the same streaming pipeline as everything else we support. Matching inputs take a fast, lossless path; mismatched ones have to be reconciled to a common format, which is slower and costs one encode.
Yes — the codec is detected from the stream, so a mislabelled extension does not derail the job. That is worth checking when the inputs did not all come from the same source.
Concretely, matching inputs are concatenated by copying encoded frames and mismatched ones are normalised once, so the join is as cheap as the source material allows. Upload everything you want combined and the result comes back as a single file.
MP3, WAV, AAC, M4A, FLAC, OGG, Opus, WMA and AIFF. Codecs are detected from the stream rather than the extension, so a mislabelled file still works and a mixed batch is handled per file.
Yes: free accounts process audio up to 15 MB per file whichever codec you brought; ffmpeg handles the decode and encode. In practice that limit only bites on uncompressed WAV; a compressed file of the same length is nowhere near it.
WEBP.to is built around the modern replacement for both of the old defaults: one format that does lossy, lossless, alpha and animation, and reliably lands smaller than the JPEG or PNG it came from. People arrive here having decided the old defaults are costing them bandwidth, and that decision immediately raises the rest: what size, what quality, what happens to the transparency. Merge Audio is on the same upload and the same account so those questions get answered in one place.
The converter on this site moves images to and from WebP, PNG, JPG and AVIF, which is where you decide whether a smaller file is worth losing the older browsers. Doing it in that order matters: pick the pixels first and the container afterwards, because the container is the cheap decision and the pixels are the expensive one.
The engines are identical — same libraries, same workers, same caps. What is different is the opinion attached, and the opinion here rests on a property of the format this site is named after: the same .webp extension can hold a lossy VP8 frame, a lossless one, or an animation, so the sensible processing path is decided per file rather than per extension.
No account is needed. Uploads and results are kept for about 24 hours, which leaves time to download the result, and are then deleted automatically; nobody reads, lists or indexes them. Several files in one job need a paid plan.

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