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Merge Audio

Free Online Audio Merger

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*Files deleted after 24 hours

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How to Merge Audio Files

1 Upload every file you want combined — at least two of them.
2 Drag the uploaded items into the order you want; the order is taken from the list, not from the filenames.
3 Start the merge, which joins matching inputs without re-encoding them and reconciles mismatched ones exactly once.
4 Download the single combined Audio file.

Merge Audio FAQ

Does it matter if the inputs are different formats?
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It does. this format is read and written by the same streaming pipeline as everything else we support. Matching inputs take a fast, lossless path; mismatched ones have to be reconciled to a common format, which is slower and costs one encode.
Yes — the codec is detected from the stream, so a mislabelled extension does not derail the job. That is worth checking when the inputs did not all come from the same source.
Concretely, matching inputs are concatenated by copying encoded frames and mismatched ones are normalised once, so the join is as cheap as the source material allows. Upload everything you want combined and the result comes back as a single file.
Yes — drag the uploaded items into the order you want before starting. Order is taken from the list, not from the filenames, so "IMG_2.jpg" sorting after "IMG_10.jpg" is not a problem you have to solve first.
Yes — ID3, Vorbis comments and MP4 atoms are carried across along with embedded artwork, so processed files still sort correctly in a music library.
MP3, WAV, AAC, M4A, FLAC, OGG, Opus, WMA and AIFF. Codecs are detected from the stream rather than the extension, so a mislabelled file still works and a mixed batch is handled per file.
Yes: free accounts process audio up to 200 MB per file whichever codec you brought; ffmpeg handles the decode and encode. In practice that limit only bites on uncompressed WAV; a compressed file of the same length is nowhere near it.
It depends on the source. Lossless input (WAV, FLAC, AIFF) is edited sample-exactly and loses nothing. Lossy input has already discarded detail once, so where the job can be done by copying the encoded stream rather than re-encoding it, that is the path taken.
WEBP.to is built around the modern replacement for both of the old defaults: one format that does lossy, lossless, alpha and animation, and reliably lands smaller than the JPEG or PNG it came from. People arrive here having decided the old defaults are costing them bandwidth, and that decision immediately raises the rest: what size, what quality, what happens to the transparency. Merge Audio is on the same upload and the same account so those questions get answered in one place.
The converter on this site moves images to and from WebP, PNG, JPG and AVIF, which is where you decide whether a smaller file is worth losing the older browsers. Doing it in that order matters: pick the pixels first and the container afterwards, because the container is the cheap decision and the pixels are the expensive one.
The engines are identical — same libraries, same workers, same caps. What is different is the opinion attached, and the opinion here rests on a property of the format this site is named after: the same .webp extension can hold a lossy VP8 frame, a lossless one, or an animation, so the sensible processing path is decided per file rather than per extension.
No account, and nothing is retained: uploads are deleted from the workers shortly after the job finishes, and nothing is inspected, listed or indexed. Accounts exist for history and batch size only.

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