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Audio Cutter

Free Online Audio Cutter and Trimmer

Go with your files

*Files deleted after 24 hours

Specify the start and end time for the portion you want to keep.

Format: HH:MM:SS (e.g., 00:01:30 for 1 minute 30 seconds)

Optimize up to 1 GB files free, Pro users can convert up to 100 GB files; Sign up now

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How to Cut and Trim Audio

1 Upload the audio files you want to cut.
2 Drag the start and end handles on the waveform or the timeline, or type exact timecodes if you already know them.
3 Preview the selection and run the cut — the part you keep is copied through untouched wherever the format allows it.
4 Download the trimmed Audio file.

Audio Cutter FAQ

Does the format limit where I can cut?
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It does. this format is read and written by the same streaming pipeline as everything else we support. That is precisely what decides whether a cut can be placed arbitrarily or has to land on a structural boundary.
Yes — the codec is detected from the stream, so a mislabelled extension does not derail the job. It explains most of the "the cut is a fraction of a second off" surprises.
Concretely, the cut is stream-copied where the codec allows it and sample-exact where the source is lossless, so you get the cheapest correct path for the file you actually uploaded. You set the start and end points on the waveform or the timeline and keep what is between them.
You can type exact timecodes rather than only dragging, and the preview scrubs to the position as you move it. How exact the result can be depends on the format: some allow a cut anywhere, others snap to the nearest frame or keyframe.
Yes — ID3, Vorbis comments and MP4 atoms are carried across along with embedded artwork, so processed files still sort correctly in a music library.
MP3, WAV, AAC, M4A, FLAC, OGG, Opus, WMA and AIFF. Codecs are detected from the stream rather than the extension, so a mislabelled file still works and a mixed batch is handled per file.
Yes: free accounts process audio up to 200 MB per file whichever codec you brought; ffmpeg handles the decode and encode. In practice that limit only bites on uncompressed WAV; a compressed file of the same length is nowhere near it.
It depends on the source. Lossless input (WAV, FLAC, AIFF) is edited sample-exactly and loses nothing. Lossy input has already discarded detail once, so where the job can be done by copying the encoded stream rather than re-encoding it, that is the path taken.
WEBP.to is built around the modern replacement for both of the old defaults: one format that does lossy, lossless, alpha and animation, and reliably lands smaller than the JPEG or PNG it came from. People arrive here having decided the old defaults are costing them bandwidth, and that decision immediately raises the rest: what size, what quality, what happens to the transparency. Audio Cutter is on the same upload and the same account so those questions get answered in one place.
The converter on this site moves images to and from WebP, PNG, JPG and AVIF, which is where you decide whether a smaller file is worth losing the older browsers. Doing it in that order matters: pick the pixels first and the container afterwards, because the container is the cheap decision and the pixels are the expensive one.
The engines are identical — same libraries, same workers, same caps. What is different is the opinion attached, and the opinion here rests on a property of the format this site is named after: the same .webp extension can hold a lossy VP8 frame, a lossless one, or an animation, so the sensible processing path is decided per file rather than per extension.
No account, and nothing is retained: uploads are deleted from the workers shortly after the job finishes, and nothing is inspected, listed or indexed. Accounts exist for history and batch size only.

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