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OGG Cutter

Free Online OGG Cutter and Trimmer

Go with your files

*Files deleted after 24 hours

Specify the start and end time for the portion you want to keep.

Format: HH:MM:SS (e.g., 00:01:30 for 1 minute 30 seconds)

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How to Cut and Trim OGG

1 Upload the OGG audio files you want to cut.
2 Drag the start and end handles on the waveform or the timeline, or type exact timecodes if you already know them.
3 Preview the selection and run the cut — the part you keep is copied through untouched wherever the format allows it.
4 Download the trimmed OGG file.

OGG Cutter FAQ

Does the format limit where I can cut?
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It does. OGG is the open Xiph container, usually carrying Vorbis or Opus, with no licensing encumbrance. That is precisely what decides whether a cut can be placed arbitrarily or has to land on a structural boundary.
Yes — the Ogg page structure lets a trim be done by dropping pages, so the surviving audio is bit-identical to the source. It explains most of the "the cut is a fraction of a second off" surprises.
Concretely, the cut is made on frame boundaries and the surviving frames are copied through without re-encoding, so the audio you keep is bit-identical to the original — no second generation, and the job finishes in about the time it takes to upload. You set the start and end points on the waveform or the timeline and keep what is between them.
You can type exact timecodes rather than only dragging, and the preview scrubs to the position as you move it. How exact the result can be depends on the format: some allow a cut anywhere, others snap to the nearest frame or keyframe.
Yes. ID3, Vorbis comments and MP4 metadata atoms are carried across, cover art included, so a processed file still sorts correctly in a music library. ReplayGain values are recalculated rather than copied, because a stale one is worse than none.
MP3, AAC, M4A, OGG, Opus and WMA are the lossy codecs handled directly, and lossless sources (WAV, FLAC, AIFF) can go in the same batch. The codec is probed from the stream, so an incorrectly named file still works.
Yes: free accounts process audio up to 200 MB per file, which at typical bitrates is several hours of material; ffmpeg does the decoding and encoding, exactly as it would on a desktop. That is the most generous cap on the site after video, and audio work rarely runs into it.
A lossy file has already discarded detail once, and re-encoding discards more — that is generation loss and it does not undo. Wherever the job can be completed by copying the encoded stream rather than re-encoding it, that is what happens, and the audio comes back bit-identical.
WEBP.to is built around the modern replacement for both of the old defaults: one format that does lossy, lossless, alpha and animation, and reliably lands smaller than the JPEG or PNG it came from. People arrive here having decided the old defaults are costing them bandwidth, and that decision immediately raises the rest: what size, what quality, what happens to the transparency. OGG Cutter is on the same upload and the same account so those questions get answered in one place.
The converter on this site moves images to and from WebP, PNG, JPG and AVIF, which is where you decide whether a smaller file is worth losing the older browsers. Doing it in that order matters: pick the pixels first and the container afterwards, because the container is the cheap decision and the pixels are the expensive one.
The engines are identical — same libraries, same workers, same caps. What is different is the opinion attached, and the opinion here rests on a property of the format this site is named after: the same .webp extension can hold a lossy VP8 frame, a lossless one, or an animation, so the sensible processing path is decided per file rather than per extension.
No account, and nothing is retained: uploads are deleted from the workers shortly after the job finishes, and nothing is inspected, listed or indexed. Accounts exist for history and batch size only.

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