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Normalize WAV Loudness

Free Online WAV Loudness Normalizer

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How to Normalize the Loudness of WAV

1 Upload the WAV audio files you want brought to a consistent level — a whole set at once is exactly the case this is for.
2 Pick a target: about -14 LUFS for streaming platforms, -16 LUFS for podcasts, -23 LUFS for broadcast.
3 Run the analysis; integrated loudness and true peak are measured before any gain is decided on.
4 Download the normalized WAV file, with the dynamics inside each track left untouched.

Normalize WAV Loudness FAQ

Does the source format affect normalisation?
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It does. WAV is uncompressed PCM: bit-exact and editable, at roughly 10 MB per stereo minute. That determines whether the corrected audio can be written back exactly or has to be re-encoded.
Yes — WAV is raw PCM, so edits are sample-exact and instant, but the file is about 10 MB per stereo minute and uploads dominate the time. Worth knowing when the goal is a consistent set rather than one file.
Concretely, R128 loudness analysis drives an exact gain applied to the PCM, so a whole album can be brought to one target level with the relative dynamics inside each track untouched. The file is measured first and the correction follows from the measurement, rather than a fixed gain being applied and hoped for.
A volume change applies a number you chose. Normalisation measures how loud the file actually is and computes the gain needed to hit a target, so ten files recorded at ten different levels all arrive at the same one.
Yes, unless you change them deliberately. A 24-bit/96 kHz source stays 24-bit/96 kHz — nothing is silently downsampled to 16/44.1, which is the failure mode that makes a master unusable.
WAV, FLAC and AIFF, at any bit depth and sample rate up to and including 24-bit/192 kHz. Lossy files work in the same batch if you are mixing sources.
Yes: free accounts process audio up to 200 MB per file — for uncompressed PCM that is roughly twenty minutes of CD-quality stereo, so it is a real limit here in a way it is not for MP3. If you are over it, converting WAV to FLAC first is the free fix — it is lossless and roughly halves the size.
No. Lossless audio is edited sample-exactly, so what comes back decodes bit-identically to what you would get doing the same edit in a desktop editor. You can repeat the cycle as many times as you like without accumulating any loss at all.
WEBP.to is built around the modern replacement for both of the old defaults: one format that does lossy, lossless, alpha and animation, and reliably lands smaller than the JPEG or PNG it came from. People arrive here having decided the old defaults are costing them bandwidth, and that decision immediately raises the rest: what size, what quality, what happens to the transparency. Normalize WAV Loudness is on the same upload and the same account so those questions get answered in one place.
The converter on this site moves images to and from WebP, PNG, JPG and AVIF, which is where you decide whether a smaller file is worth losing the older browsers. Doing it in that order matters: pick the pixels first and the container afterwards, because the container is the cheap decision and the pixels are the expensive one.
The engines are identical — same libraries, same workers, same caps. What is different is the opinion attached, and the opinion here rests on a property of the format this site is named after: the same .webp extension can hold a lossy VP8 frame, a lossless one, or an animation, so the sensible processing path is decided per file rather than per extension.
No account, and nothing is retained: uploads are deleted from the workers shortly after the job finishes, and nothing is inspected, listed or indexed. Accounts exist for history and batch size only.

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